It cancels out their negatives. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? Anything that increases endurance loss will probably get you killed. Scratches and Lacerations you can heal from but theres no coming back from bites. I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. Play deaf, it's 12 free points. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. All Project Zomboid Traits Ranked - msn.com It might even be less than 1 per second. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. It makes the low speed torque of vehicles almost completely vanish. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. I'd put Dextrous at 3. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. Growing crops is great, but the benefit from farming skill is not significant enough. But at that point you might as well give your character 2 extra points in the settings. Possibly the most harmful traits you can take. Not worth 1 extra point. The reason is because the penalty is given to you from being overweight, and not picking the trait itself. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} +1. Don't really need it if you have a profession that gives maintenance though. You are correct. Best Traits in Project Zomboid - Apex Hosting /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} What are traits in Project Zomboid? When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. Also makes vehicles louder. Save my name, email, and website in this browser for the next time I comment. Skills - PZwiki Hunter is nice to the xp boosts to some skills but again, I play on insane pop so sneaking isnt particularly viable. Useful for stealth, but stealth skills will always be far, far more useful to level up. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. The combo costs 2 points net for 1 str, 1 axe and 1 sprinting. More experienced players may find the points spent better elsewhere instead. Kind of a niche case but worth mentioning. January 15, 2022 by Jeff Project Zomboid is a zombie survival RPG with very deep mechanics. Despite this it is still a very significant issue with stealth, yes. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Waste of one point. https://discord.gg/theindiestone, Press J to jump to the feed. Don't bother. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} Generally high-fat foods are going to be easy to find. (It has positive and negative traits in mind) Until next time, stay frosty survivors! -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. Negative Traits That Can Go Away :: Project Zomboid Discussions gnrales It reduces the amount of time spent sleeping, increasing the number of hours you can remain awake before the tired moodle appears and giving you more time in the day for whatever. Unfit: Very low endurance, very low endurance regeneration. How good this is, is up to you. Press question mark to learn the rest of the keyboard shortcuts. Axe and long blunt boosted, 2 great weapon choices. Underweight is your friend. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. But even then, you dont have to read books too often when you are leveling your character. Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. I'd rate it much higher, especially for newer players as it will help prevent deaths. Project Zomboid: The Best Traits, Ranked - Game Rant Will have its effects lessened over a few months, though. Find the official Discord here: Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. I wanna make a full late game character. And do they have any negatives that stick forever? Reduces sound. Most persist. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. I really dislike playing with this perk, but it isnt entirely detrimental. These two are weird. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} 4 & 5- Always worth considering when making a new character. Long-term, these traits can be great for getting some of the good traits. I like it, but more importantly a lot of other people consider it very useful as well. Fitness is essential if you enjoy living. Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. Pacifist, despite what it says, only makes you get 30% less experience with weapons. and the bonus to build times and construction strength are great too. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. The XP boosts will be massively helpful too. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. This trait would be a hard sell even as a negative. Comments are on moderation and will be approved in a timely manner. Just fast forward time. Then you will already have a extra point or two into your category of choice from this. Short Sighted: 4/5 I think even when it is functioning (I think it doesn't do anything right now). Now I just avoid the weight traits to get athletic; but for combat characters I'm going fire officer all the way now. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. This included a list of some of the strongest positive traits that one can pick up in the game. Or just don't go outside in the wet and cold? Absolute garbage because of how it works. Negative Trait 1: High Thirst Points Redeemed: 6 Description: Needs more water to survive Starting the list off with one of my favorite negative perks it is time to talk about high thirst. Never found a lack of food to be an issue personally. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. While the power is still working throughout the world you can get water from any kitchen or bathroom, after the power and water have been cut off of course you can boil water using a campfire to make it drinkable. Description: Stress and unhappiness decrease after smoking tobacco. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Still, if your character is the farmer of the group and will stay mostly out of the action, a thin-skinned hemophobic will give you plenty of points to spend on some great perks in the positive traits side. Significantly defeats the purpose of using vehicles. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Luckily this is manageable as long as you have a steady supply of cigarettes. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. The critical chance of attacks is capped between 10% and 90%. But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. Consider stout and fit if you don't have the points. It's a metagame thing; really 5/5 because the point of a game is to be enjoyable, not literally waste your time doing literally nothing. Each trait takes a certain amount of points away from the player's total of points, so they will also need to select negative traits to balance trait point count. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. Eventually Claustrophobic will wear off in Project Zomboid as well. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. Prone to illness + outdoorsman somewhat cancel out for +2 points. This will keep your high tier weapons usable for longer. Best of all you get a whole 6 points at your disposal to spend. I picked ugly, underweight, social anxiety, bald, oversleeper and underachiever. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. Pacifist + fast learner combo is broken. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . I used to not run it, but I think I'll always run it in the future ever since using it. Useful for stealth, but you can always just stop moving to avoid making sound. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: Basically 2 free points. Tldr get outdoorsman if you get prone to illness and thin skinned. All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. Underweight knocks you down to 8 and is pita to grind. This will get you killed. Although note that it's per-detection tick, which I think might be around one real-life second or something? It's only useful to save time and hence make the game slightly less boring. I mostly based the ratings on standard settings and aimed at new players. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. Which DOES affect stamina. I mostly agree with you, with differences probably coming from differences in play style. Most positive. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. Unhappiness rises when tobacco is not smoked. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. Speaking of underweight as a negative trait.. If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. Only worth taking if you have slow modded vehicles. I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! It's actually difficult to keep weight on my character with how much I jog around, which as I've found with the Minimal Display Bars mod, burns a ton of calories. If an attack is blocked the damage is simply negated. Espaol - Latinoamrica (Spanish - Latin America). if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-medrectangle-4','ezslot_8',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0'); if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-narrow-sky-1','ezslot_16',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-narrow-sky-1-0');Considering that you can get water through many different sources all the way through the game, I generally consider this free points. It's not just easy, but the benefit isn't a big deal. Costs - 2 points (reduces points) Effect - Increases reading speed by 130%. https://discord.gg/theindiestone, Press J to jump to the feed. Gymnast 4/5. As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. Claustrophobia on a no sleep MP server is just free points. Just confirming what you stated about keen hearing. One decent trait for getting a couple of points back is of course slow reader. Pacifist. Increases fuel consumption by 100%. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. So even if it was hard to level it would still be bad. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update.