no such module 'rxswift' xcode 12

Two projects (libraries) with command "import RxCocoa" and "import RxSwift" in *.swift files are failed with error "No such module 'RxCocoa'". I guess you are using a lower version of Xcode and swift is lower while current alamofire and swiftyjson are updated to support xcode 8+ and swift 3.0 or above. You signed in with another tab or window. The given pod/framework is specified for the non test main target, maybe even for the (unit) Test target, but not for the UI Test target! Already on GitHub? I could just be a moron and be missing something obvious, but I thought I'd share here in case anyone else runs into this issue! Fwiw, this is in Xcode Version 6.4 (6E35b). I set my main project Build Config back to Release (from Distribution) and so now it matches the sub project. This solution work like a charm for me. I get this "red line" error as well on occasion. I had new mac book pro with M1 chip. I fixed this by going to the bathroom. Which target contains MyPlayground is it TestRx? Targets -> General -> Linked frameworks and libraries. I have the same problem where I received the error "No module found" when ran on simulator, but works fine on mobile device. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This turned out to be my problem. Xcode "No such module" . I'm not sure why this happens, but one way to solve your issue is to go into your build settings and defining the Framework Search Paths to a folder which contains the frameworks in question. Parsing nested json in vba Jobs, Employment | Freelancer workspace import RxSwift Xcode No such module RxSwift Cmd + B build SPM MacRxSwiftSPM RxSwift_SPM RxSwift_SPM swift package init --type=executable SPMPackage.swift Once updated to Xcode 12, several warnings showed up: Module 'RxSwift' was not compiled with library evolution support; using it means binary xcframework no such module. Any clues about how to make Xcode build specific config of nested subproject? I'm stuck on the same error when trying to import RxCocoa. rev2023.3.3.43278. Some additional information. What i do when adding Pods to my project is first do a Build (Cmd + b) so that they are built, after that the module will be found. If you are using an Intel macbook Close Podfile You will need to use specific pod to use it in lower xcode. Min ph khi ng k v cho gi cho cng vic. Please show me how to build RxSwift-macOS to get rid of this No such module 'RxSwift' from RxSwiftPlayground.swift. Xcode 13 RC: Failed to build module 'RxCocoa'; this SDK is not supported by the compiler, https://github.com/yeyocp/CarthageTestForXcode13/commits/RxCocoa. I was having a similar issue with xcode 10.3. xCode was unable to recognise files from pods. Uhm I noticed checkeing 'Build active scheme' fixes it here. The text was updated successfully, but these errors were encountered: Hey there:) won't have access to one of these M1s for a few more weeks. privacy statement. [Xcode 12.5 RC] No such module '_Concurrency' - Swift Forums After wasting several hours, I found deployment target was the issue. I am able to import RxSwift and RxCocoa in the playground file but can't use the above method. Has anyone found the solution? Open ProjectName.xcodeworkspace 2. I could not find anywhere to remove arm64. Also you might have to use quotations marks for the import: same error with CocoaPods 'no such module error' in xcode. What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? How do you get out of a corner when plotting yourself into a corner, "We, who've been connected by blood to Prussia's throne and people since Dppel". XCode 13 / Swift 5.5 breaks module | Apple Developer Forums @jasonlagaac do you know why this is necessary? Sign in PDF (PDF) Rxswift Reactive Programming With Swift Xcode 10.1File . xcode. Spent the better part of an hour looking for all sorts of build issues doh. The projects without dependencies could build successfully. Already on GitHub? Why are non-Western countries siding with China in the UN? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. :). the error might disappear when you navigate to Pods.xcodeproj in project navigator, (so we can know if this is a potential cause of your issue), Level of RxSwift knowledge: After updating to XCode 13, our library no longer works on XCode 12, even though module stability is enabled This is expected -- a library built with a newer complier cannot be used by an older complier. Can you try the latest copy in the rxswift6 branch @Scyano ? Xcode"No such module 'RxSwift'" and formulate the response in an appropriate manner). 1. Add the framework which should be at the top in the Workspace folder. In my case the app the IPHONEOS_DEPLOYMENT_TARGET was set to 9.3 whereas in my newly created framework it was set to 10.2. to your account, Rx.Playground shows No such module 'RxSwift' error under Xcode 12, but it works under Xcode 11.7, How easy is to reproduce? Youre now watching this thread and will receive emails when theres activity. Assuming the Framework really is there and in the path, etc delete the ~/Library/Developer/Xcode/DerivedData/ModuleCache directory (and clean the project and delete the project-specific derived data for good measure). In the framework, I found "Defines Module" was set to NO; changing that to YES created the ModuleMap file and folder as above. You signed in with another tab or window. Year 2021 and this answer is still so true. Does a barbarian benefit from the fast movement ability while wearing medium armor? Ok, how the same problem was resolved for me was to set the derived data location relative to the workspace directory rather than keeping it default. How to solve Xcode build error "No such module RxCocoa"? In my case, after many attempts to figure out what I was doing wrong importing a framework I eventually discovered that the framework itself was the problem. Not to be too mr. obvious but have you tried a full clean and build? Have a question about this project? Hope it helps! Currently getting compile time error - No such module _Concurrency. Apple disclaims any and all liability for the acts, omissions and conduct of any third parties in connection with or related to your use of the site. most of the framework project using pods , can't run in simulator and formulate the response in an appropriate manner). Search for jobs related to Parsing nested json in vba or hire on the world's largest freelancing marketplace with 22m+ jobs. Are you using an Macbook M1? The text was updated successfully, but these errors were encountered: I have the same issue. I opened your project, removed the existing frameworks, dragged the xcframeworks manually like so: I couldn't even get Carthage to pull the pre-built xcframeworks correctly from this repo. My podfile looks like below, . If you're using a manual framework in a pods project, rebuild your pods if you've just added a new manual framework or updated an existing one. Obstacle to learning RxSwift: "No such module 'RxSwift'" in example playgrounds, RxExample-iOS Project: Build Fail RandomUserAPI.swift -> Line 9 -> No Such Module RxSwift. RxSwift to compile for the arm64 simulator What actually happens: Compilation error - Could not find module 'RxSwift' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator Self contained code example that reproduces the issue: NA - Happens on code compilation RxSwift/RxCocoa/RxBlocking/RxTest version/commit Press J to jump to the feed. Bravo. I did create the file myself and it worked: framework module NAME { umbrella header "NAME.h" export * module * { export * } }. Go to the framework search path: I was experiencing this problem as well. Is this known to be broken? The solution was so simple, but I had previously found no documentation to use pods with several libraries. Sign in It seems that the framework is not properly integrated, please use the below commands to resolve the issue. Scott Gardner - Software Engineering Author - Apple | LinkedIn I ran "Pod install" but was not getting "Module XXX not found away.. " but upon quitting XCode and then reopening Workspace helped me .. My problem is after add new build configuration and scheme I got "Module not found" Quit Xcode doesn't work, after. The implicit dependencies resolver ignored my new framework because the requirements of the target platform are higher than the app requirements. no such module 'rxswift' xcode 12 - had-edu.com Resolve issue of Webview of apple iOS xcode Version 12.3 (12C33). Having the same annoying issue at the moment. Xcode12 - Each factor in a city is rated as acceptable, tolerable, uncomfortable, undesirable or intolerable. Have a question about this project? I can build for real device but not for simulator :(. Are those working with the new Xcode release? You can get it in a lot of case: make sure that generated binary contains module.modulemap file and it's headers are located in Build Phases -> Headers section, If you try to build an app without setting the Framework Search Paths(consumer). Make sure that the naming of you configurations in the sub projects matches that of the "parent" project. I just deleted my cocoapod. 5. pod setup 6. pod install Rergards, Pushpsen R. Airekar provesha.pyne August 10, 2021, 8:17am #3 See also. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? no such module 'rxswift' xcode 12 - thanhvi.net SHARE. Select File > Swift Packages > Reset Package Caches. I found that the Import Paths in the Build Settings was wrong for a custom (MySQL) module.